Mutagenists have has researched a serum that they inject to transform into a monstrous form. They use themselves as the conduit for this power and hurl themselves towards their enemies as a hulking abomination. They spend their lives researching and discovering new ways to improve and modify the serum in hopes of
becoming the perfect form.

Natural Philosophy

1st-level Mutagenist feature
You gain proficiency with alchemist’s supplies and either the herbalism kit or poisoner’s kit. You also gain proficiency in two additional languages and the Nature Skill. If you already have this proficiency, you gain proficiency with another skill of your choice.

Mutagenist Spells

1st-level Mutagenist feature
You always have certain spells prepared after you reach particular levels in this class, as shown in the Mutagenist Spells table. These spells count as apothecary spells for you, but they don’t count against the number of apothecary spells you prepare.

Apothecary LevelSpell
1stjump, toxic shield
3rdalter self, enhance ability
5thhaste, water breathing

Transmogrifying Elixir

3rd-level Mutagenist feature
As a bonus action, you may expend a spell slot to undergo a grotesque transformation. The transformation ends after one minute, or if you are reduced to 0 hit points or incapacitated. When you undergo this transformation you maintain your personality, alignment, and game statistics. However, several changes occur:

  • Your Strength and Intelligence ability scores are swapped.
  • Your size becomes Large, your jump distance is doubled, and you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
  • Each of your hands transform into a big meaty fist, which you can use to make melee weapon attacks. It counts as a simple weapon for you. Your big meaty fists deal 1d10 + your Strength modifier + your Apothecary level bludgeoning damage on a hit.
  • You cannot cast or concentrate on spells.
  • You have darkvision out to a range of 120 feet.
  • You gain temporary hit points equal to five times your Apothecary level.
    You also amplify your abilities based on the potency of your concoction. This is related to the spell slot you used to undergo the transformation:
  • Your speed increases by 5 feet per level of spell slot used.
  • Your AC is 13 + the level of spell slot used.
  • At the start of each of your turns and as long as you have at least 1 hit point remaining, you regain a number of hit points equal to the level of the spell slot used.